Journal After The Shoot
How Long Does a Corporate Video Take to Make?
A realistic range for turnaround times, and what pushes a project towards the slow or fast end of it.
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- After The Shoot
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Turnaround is one of the easiest things to get an unrealistic answer on. It's tempting for anyone quoting to give the best-case timeline rather than the typical one, and then everyone ends up frustrated.
Here's an honest picture, based on how projects tend to run.
The general range
One to two weeks is typical for a straightforward shoot at one location with a simple edit: one main video and maybe a couple of short cutdowns.
Three to four weeks is more realistic for multi-day or multi-location projects, anything with motion graphics or animated titles, or a longer finished runtime.
Longer than that usually comes from review rounds rather than editing. When legal, communications and leadership all weigh in separately, timelines stretch. It's almost never the editing itself that adds the time.
These ranges assume the footage is ready to go. If there's archive footage, licensed music or interviews still to schedule, add time for those.
What slows things down
The biggest cause of delay is unclear feedback. "Make it feel more premium" can take several attempts to get right. "The first 20 seconds are too slow" can be fixed in an afternoon.
The second biggest is feedback that arrives one person at a time. If five people review separately and send notes on different days, that's five edit passes instead of one. Worse, their notes sometimes contradict each other, and the edit ends up going back and forth.
The quickest route to a good final cut is one clear round of combined feedback, not five quick ones.
What speeds things up
- A clear brief. When everyone agreed on the goal before the shoot, the edit has fewer surprises. (There's more on this in how to brief a videographer.)
- One decision-maker. Someone on your side who can collect everyone's notes and make the final call.
- Timestamped notes. "At 0:42, can we use a different shot?" is much faster to act on than a general impression.
- Deciding formats early. If vertical and square versions are needed, knowing on day one means they're built alongside the main edit, not after.
When you need it fast
Sometimes there's a hard deadline: an event, a launch, a board meeting. Tight turnarounds are possible, and I've worked to plenty. The Gazley Cupra × Wellington Phoenix hype reel had very limited player access, so every shot on the day had to count to hit its slot on the halftime sponsor reel.
What makes a rush job work is honesty upfront. If a deadline will affect quality, cost or the number of revision rounds, that should be said clearly at the start, not discovered halfway through.
What a good timeline looks like
A realistic plan for a typical corporate video might be: a week of pre-production, a shoot day, a first cut about a week later, one combined round of feedback, then a final version a few days after that. Formats and captions follow once the main edit is approved.
An honest, slightly longer estimate is always better than a fast one that can't be met. And if you want the quickest possible turnaround, the single best thing you can do is gather every reviewer's notes into one document before sending them back.
In short
A simple single-location edit usually takes one to two weeks. Multi-location work, motion graphics or longer videos take three to four weeks. Scattered feedback slows things down more than editing does, so gather all notes into one round.
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