Journal Starting Out
Where to Begin: Momentum Over Perfection
Brands and creative projects tend to stall in the same place, trying to finish all the thinking before doing anything. Starting small and early usually works better.
- Topic
- Starting Out
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- 008
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There's a pattern I see with brands and with creative projects alike. Everyone tries to settle the thinking before anything goes public: nail the audience, finalise the message, perfect the concept, and only then start marketing or shooting.
It feels responsible. It's also usually the slowest way to find out what works.
Perception keeps moving
How people see a brand isn't something you decide in a planning document. It's shaped by what you actually put out and how people respond to it. Whatever was agreed in a meeting room beforehand matters much less than people expect.
So the quickest way to learn whether a message or an audience is right usually isn't more internal debate. It's putting a real version in front of real people and treating the response as information rather than a verdict.
Testing versus researching
Research happens in private: reading, debating, refining a plan that never meets an actual audience. It can go on forever, because there's never a result to react to.
Testing happens in public. A smaller, real version goes out, and the response (or the silence) becomes the data. A test ends as soon as you have an answer, and then you can do something with it.
Neither is useless, but most projects I see have far too much of the first and not enough of the second.
The same goes for creative work
This isn't only a marketing idea. It applies just as much to a first short film or a first narrative concept.
The 48 Hour Film Festival is a good example in miniature. You get a genre, and you have a weekend to write, shoot and finish a film with a full crew. There's no time to overthink anything. When we made Ritual, we were given "race against time" and had to commit to bold choices quickly. That film went on to take first place overall in Wellington and Best Sound Design at the National Grand Finals.
The year before, on Nightlight, the plan started simple and kept growing, and we ended up shooting a car-to-car sequence at 5am on the final morning. None of that would have happened if we'd waited until we felt ready.
Films made under that kind of pressure are rarely the most polished. They're often the most honest, because second-guessing doesn't have time to creep in.
Nothing sitting in a drawer has ever told anyone whether it works.
A practical way to start
If there's an idea you've been sitting on, try this:
- Make the smallest real version. Not a mock-up for internal eyes, but something that can reach an actual audience: one short video instead of a series, one post instead of a campaign.
- Decide what counts as a signal before you launch. A number of enquiries, a level of engagement, a specific kind of reaction. Agree on it beforehand so you're not judging it afterwards on gut feel.
- Set a short window. Two weeks, a month. A test nobody reviews is just a launch nobody learned from.
- Plan both outcomes. Know what you'll change if it doesn't land and what you'll double down on if it does.
Consistency beats a perfect launch
What compounds isn't one flawless release. It's persistence. Steady, ongoing output builds far more momentum than a single perfect piece that took a year to ship, and every release teaches you something the planning never could.
This one's been learned the hard way, on business decisions and creative ones. Nothing that stayed in a drawer taught me anything. Everything that went out, even the imperfect stuff, did.
So pick the smallest real version of your next idea, put a date in the calendar, and release it.
In short
Put a small, real version of the idea in front of people, decide beforehand what counts as a good result, check back after a set time, and adjust. Consistent output beats one perfect launch that takes a year.
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